I also like using the albedo or white clearcoats on the scleras (eye whites), but the scleras aren’t a separate material on tda Miku so I can’t demonstrate that here. Though on tda models, the eye material is attacked to the eyelash and eyebrow so the eyelash and eyebrows are shiny too. I’m going to be using the albedo clearcoat on the eyes. It’s like a shader that adds a texture to a material, but keeps the original UV texture… does that make sense? Texture as in like, bumps and stuff, not texture as in patterns… this is confusing. The others are KeyLuminous and AutoLuminous.-ObjectLuminous also contains the variation CrossLuminous, which produces a cross glare and making glowing subsets more akin to sparkles. Their names should be self explanatory, but for those who don’t know albedo materials keep the default colors and texture, it just applies a filter to it. The Croquis Effect is controlled by using the Tr numeric. You can choose whichever one you want to use, I will leave you to explore the differences. There you’ll find Croquis and CroquisLite both of these are X-type files. Click the Load button and find your Croquis Effect folder. Material_Albedo, material_black, material_metal_Clearcoat, and material_white. You should now see the Accessory Manipulation Panel ( AMP ). It’s great for making materials shiny, works great for rubber, plastic, and even eyes! I like using it on my model’s eyes to add some shine~ ClearCoat is next! It’s one of my favorites to use, since I really love glossy objects.
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